#include "stdafx.h"
#include "TestObject.h"
#include "..\..\EdgeContent\ContentManager.h"
#include "..\..\EdgeGraphics\Model.h"

TestObject::TestObject(void)
{
	model = ContentManager::GetInstance()->LoadMdl("Content/Models/house.mdl");
	model->SetMaterial(ContentManager::GetInstance()->LoadMaterial("Content/Textures/testMaterial.mat"));
	model->setShaderContainer(ContentManager::GetInstance()->LoadShaderPair("AdsLightingVertexShader.cso", "AdsLightingPixelShader.cso"));
}